About E-Learning

“eLearning” is technology enabled form of learning.

In the simplest form –eLearning uses internet technologies and live conferencing features. The faculty and participants login at the same time to interact together. They share a presentation and hear / see faculty on line. This form of eLearning allows participants to attend the class from remote location. However the faculty and participants have to be connected at same time

In yet another form – an audio visual program is created and hosted on a server. The participants can view the program from anywhere and any time, usually many times. This is self-paced learning, with frequent revisions . The lack of participation of faculty is addressed by blending such learning with contact session or offline – email based support. With new technologies various interactivities are developed to test the involvement as well as learning in such program

In yet another form – simulations are used for learning by using technologies. Simulations could range from simple interactive simulations where the response from computer changes based on participant’s action. More complex simulations would be using complex algorithms and involved programming allowing participants to perform complicated tasks and observe the consequences of the same.

Interactive games as method of learning – Interactive games can allow participative learning, where high end simulations can track responses of various groups to provide feedback to faculty and participants.

When can we use eLearning?

  • It is most suitable when participants are at remote places and are travelling all the time.
  • It is also useful when new entrants in the company have to be trained often.
  • It is also useful to provide product knowledge to sales people, dealers, distributors and end users.
What are the limitations of eLearning?
  • Effectiveness of eLearning depends on motivation of the learner. Although audio visual inputs try to capture the attention and interactivities ensure the response from participants, the engagement of participant could get limited due to distractions.
  • The doubts cannot be resolved online. The participant has to post a doubt to faculty who then responds later.
  • Audio visual programs and good quality videos, require good network speed. Absence of the same could lead to frequent waiting.
  • Online conferencing programs require all participants to login at same time.
What are the plus points –
  • Programs can be viewed from any locations and in most case any time
  • Programs can viewed as often as you need
  • A minimum common understanding can be ensured for all